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IT-Berater: José Roca (PowerBASIC Compilers)
Source Code
How to use Jpeg and PNG Images as textures in Opengl by using GDIPLUS.
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Topic: How to use Jpeg and PNG Images as textures in Opengl by using GDIPLUS. (Read 1303 times)
Charles Pegge
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How to use Jpeg and PNG Images as textures in Opengl by using GDIPLUS.
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20. July 2006, 16:15:02 »
Also generates continuous landscape, created on the horizon and maintained until
it flows behind the viewer. By using a PNG image of a tree on a transparent background,
it creates realistic trees in real time.
Installation
Requires Windows XP and graphics accelerator card.
Images included. Just extract the folder from the zip file. An installation
procedure is not required. You can run the Application directly.
Full source code provided
User Interface
Various features can be altered from the keyboard:
Hold down a letter key while using the up/down arrow keys.
F Fog/Atmosphere: to increase or reduce density.
L Light: to increase or reduce directional light.
M Movement: Accelerates or decelerates movement through the landscape.
R Red: reduce red component in landscape color.
G Green: reduce green component in landscape color.
B Blue: reduce blue component in lanscape color.
T Terrain: increase pr reduce peaks in landscape.
also the Left and Right arrow keys alter the width of the landscape strip
V View: raise or lower viewpoint.
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