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Author Topic: BONG: Opengl, Simple collision dynamics, 3d picking, Low-level Midi.  (Read 2231 times)
Charles Pegge
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« on: 07. September 2006, 12:23:07 »

This program demonstrates a number of techniques which are essential to the development
of any interactive 3D software.

You can interact with it by manipulating individual moving objects or just let it
run by itself.

Press F1 for hints.

Update 12 September  2006

Ammended picking algorithm. Now works correctly when one object conceals another

Improved ability file reporting.


« Last Edit: 12. September 2006, 21:29:08 by Charles Pegge » Logged
Charles Pegge
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« Reply #1 on: 12. September 2006, 21:36:05 »


VIEWER:

Opengl, Picking and moving objects in 3d space
 

You can move, spin and magnify objects on the screen, using the
mouse or the keyboard.

This demo uses the same core code as BONG but object manipulation
has been enhanced and object dynamics are not used here.

The model, originally intended for use in a POVray scene is interpreted
as surfaces defined by triangles, and cylinders interpreted as lines.
Texture, Pigment and Color are ignored.



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